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All of we know, the accuracy cap is calculated like 4706 * 120 + 1M for 120 level gunners.
we also know that, from adalbert, when the ability excceed the cap there will be an override effect.
Generally, we believe as the true ability value override the spread turns bad and then turns well reaching the next vertex value.
Gunners aim very well if their ability is close to one of the vertex.
If gunners have too much vet, they will be borken. If vet dies, gunner break too.
However, I do not know if higher vertex perform better.
I ,personally, also believe that a fully filled gunner perform better than a trimmed one.
This is all for you. Will you try 2 pairs of gunners for one same nation?
I am not going to prove it but intended to list them for quick searching.
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Here are the vertex, basically ( n x accuracy cap, where n > 0 )
1,564,720
3,129,440
4,694,160
6,258,880
7,823,600
9,388,320
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Here are the optimal gunner list:
All sailor in list are all fully BVE 120 level.
Ability is calculated as : display x (vet x4 + expert) x (total/max x 100%).
Impractical value is not shown.
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USS RRR (11 base) - 59 vet - 3.12M
USS RRR (14 base) - 172 vet - 4.69M
USS RRR (11 base) - 253 vet - 4.69M
USS RRR ( 9 base) - 324 vet - 4.69M
USS RRR (14 base) - 338 vet - 6.25M
USS AAA (11 base) - 107 vet - 4.69M
USS AAA ( 9 base) - 145 vet - 4.69M
USS AAA (14 base) - 189 vet - 6.25M
USS AAA (13 base) - 208 vet - 6.25M
USS AAA (11 base) - 252 vet - 6.25M
USS AAA ( 9 base) - 303 vet - 6.25M
USS AAA (14 base) - 319 vet - 7.82M
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RN Rld (13 base) - 137 vet - 3.12M
RN Rld (11 base) - 207 vet - 3.12M
RN Rld ( 9 base) - 300 vet - 3.12M
RN Rld (14 base) - 328 vet - 4.69M
RN Acc (13 base) - 122 vet - 6.26M
RN Acc (11 base) - 152 vet - 6.25M
RN Acc (14 base) - 218 vet - 7.83M
RN Acc (13 base) - 235 vet - 7.82M
RN Acc (11 base) - 273 vet - 7.83M
RN Acc (14 base) - 327 vet - 9.39M
RN Acc (13 base) - 347 vet - 9.38M
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IJN (11 base) - 102 vet - 4.69M
IJN (14 base) - 185 vet - 6.25M
IJN (13 base) - 205 vet - 6.25M
IJN (11 base) - 250 vet - 6.25M
IJN ( 9 base) - 303 vet - 6.25M
IJN (14 base) - 317 vet - 7.82M
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KM (11 base) - 50 vet - 4.69M
KM (11 base) - 181 vet - 6.25M
KM ( 9 base) - 222 vet - 6.25M
KM (14 base) - 248 vet - 7.83M
KM (13 base) - 268 vet - 7.82M
KM (11 base) - 313 vet - 7.82M
KM (14 base) - 366 vet - 9.38M <--this one is almost impossible
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MN (11 base) - 83 vet - 4.69M
MN (13 base) - 52 vet - 6.25M
MN (13 base) - 183 vet - 6.25M
MN (11 base) - 224 vet - 6.25M
MN ( 9 base) - 273 vet - 6.25M
MN (14 base) - 294 vet - 7.83M
MN (13 base) - 315 vet - 7.82M
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SN (11 base) - 83 vet - 4.69M
SN ( 9 base) - 120 vet - 4.69M
SN (14 base) - 164 vet - 6.25M
SN (13 base) - 183 vet - 6.25M
SN (11 base) - 224 vet - 6.25M
SN ( 9 base) - 283 vet - 6.25M
SN (14 base) - 291 vet - 7.82M
SN (13 base) - 315 vet - 7.82M
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RM (13 base) - 88 vet - 4.69M
RM (11 base) - 125 vet - 4.69M
RM ( 9 base) - 170 vet - 4.69M
RM (14 base) - 209 vet - 6.25M
RM (13 base) - 231 vet - 6.25M
RM (11 base) - 281 vet - 6.25M
RM ( 9 base) - 341 vet - 6.25M
RM (14 base) - 348 vet - 7.82M <--this one is almost impossible
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delayed crew for example
(MN)
armement sailor (14 base) - 81 vet - 3.12M
armement sailor (13 base) - 97 vet - 3.12M
armement sailor (11 base) - 135 vet - 3.12M
armement sailor ( 9 base) - 182 vet - 3.12M
armement sailor (14 base) - 249 vet - 4.69M <--this one is almost impossible
gunner (11 base) - 45 vet - 3.12M
gunner ( 9 base) - 78 vet - 3.12M
gunner (14 base) - 150 vet - 4.69M
gunner (13 base) - 169 vet - 4.70M
gunner (11 base) - 210 vet - 4.69M
gunner ( 9 base) - 260 vet - 4.69M <--this one is almost impossible
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