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Author: NIborGER

[Tutorial] Torpedo ability cap

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Post time 2011-9-20 15:36 | Show all posts

Torpedo ability cap

I think there is no point to test via ship launchers, since they are low lvl compared to SS3/4 launchers...My tests were done with IJN SS3, because it has fwd and rear tubes and since SS4 uses same launchers.And as i said in my first post on this topic, 1/1.5/2mil true abilities didn't show any difference to reload time = 1mil true ability or maybe a little [email protected], please tell, what nation sub you tested with? maybe you made a mistake calculating true ability?Before someone asks, why we need to know torpedo reload cap. So that our fat crews could fit on kita, or lover tier subs, we trim/ghost our torpers just to match torpedo rld cap.The above kinda explains how my IJN SS2 can go 40knots
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Post time 2011-9-20 23:07 | Show all posts

Torpedo ability cap

edis]I think there is no point to test via ship launchers, since they are low lvl compared to SS3/4 launchers...My tests were done with IJN SS3, because it has fwd and rear tubes and since SS4 uses same launchers.And as i said in my first post on this topic, 1/1.5/2mil true abilities didn't show any difference to reload time = 1mil true ability or maybe a little [email protected], please tell, what nation sub you tested with? maybe you made a mistake calculating true ability?Before someone asks, why we need to know torpedo reload cap. So that our fat crews could fit on kita, or lover tier subs, we trim/ghost our torpers just to match torpedo rld cap.The above kinda explains how my IJN SS2 can go 40knots [/QUOTE]i did that test with KM SS2,3 and 4my result is ~1.006kk TA, you said yourself with 1kk TA and above it didnt show any difference in reload, are you sure you didnt have slightly over 1kk TA? ( i am talking about 6 000 TA here, its unlikely i made a mistake)
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Post time 2011-9-21 02:31 | Show all posts

Torpedo ability cap

aharaa]i did that test with KM SS2,3 and 4my result is ~1.006kk TA, you said yourself with 1kk TA and above it didnt show any difference in reload, are you sure you didnt have slightly over 1kk TA? ( i am talking about 6 000 TA here, its unlikely i made a mistake)[/QUOTE]sorry my bad, these are more precise:1.048766722 mil TA and 1.039755364 mil TA
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Post time 2011-9-21 05:17 | Show all posts

Torpedo ability cap

So torp cap is 1.006M (@ live server?)? Atm my torpman (lvl77, 110 vets, 200???  experts) has 840k TA. How many seconds is the difference? I have U-Flak.
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Post time 2011-10-21 23:10 | Show all posts

Torpedo ability cap

Torpedo ability cap for SN SS5 is a bit higher than 1.006 mil TA, today I tested it and it seems it's in between 1.006 mil and 1.01 mil TA, so i kept my SN torpers at 1.01 mil  TA.patch 1.330, SN SS5.
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Post time 2011-10-23 12:33 | Show all posts

Torpedo ability cap

I just did some tests on Kaiser server using these sailorshttp://imageshack.us/photo/my-images/263/torpf.png/The one on the left was the control sailor and the one on the right was the test sailor. I used the KM SS4 with control sailor in the front and test sailor in the rear (method similar to Invinciblor).With 95 recruits on test sailor (True Ability of 1,004.559*), the control sailor reloaded slightly faster.With 96 recruits on test sailor (True Ability of 1,007,281*), both sailors loaded simultaneously.* I can't find Adelbert's post anymore so my formula might be wrong...True_Ability = (experts + 4 * vets) * displayed_ability * total_crew / max_crew  ????aniano]So torp cap is 1.006M (@ live server?)? Atm my torpman (lvl77, 110 vets, 200???  experts) has 840k TA. How many seconds is the difference? I have U-Flak.[/QUOTE]I reduced the recruits on my test sailor to 35 (so as to roughly match the true ability on yours - 841,216). The difference in reloading was about 2 seconds (timed using the stopwatch on my phone - so totally inaccurate).
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Post time 2011-10-24 00:16 | Show all posts

Torpedo ability cap

uietcos]I just did some tests on Kaiser server using these sailorshttp://imageshack.us/photo/my-images/263/torpf.png/The one on the left was the control sailor and the one on the right was the test sailor. I used the KM SS4 with control sailor in the front and test sailor in the rear (method similar to Invinciblor).With 95 recruits on test sailor (True Ability of 1,004.559*), the control sailor reloaded slightly faster.With 96 recruits on test sailor (True Ability of 1,007,281*), both sailors loaded simultaneously.* I can't find Adelbert's post anymore so my formula might be wrong...True_Ability = (experts + 4 * vets) * displayed_ability * total_crew / max_crew  ????aniano]So torp cap is 1.006M (@ live server?)? Atm my torpman (lvl77, 110 vets, 200???  experts) has 840k TA. How many seconds is the difference? I have U-Flak.[/QUOTE]I reduced the recruits on my test sailor to 35 (so as to roughly match the true ability on yours - 841,216). The difference in reloading was about 2 seconds (timed using the stopwatch on my phone - so totally inaccurate).[/QUOTE]you calculated true ability correctly, true ability formula = (((4 * veterans number) + experts number) * ((total crew / max crew) * displayed ability)) / 1milTorpedo true ability reload cap mentioned by aldabert is ~850k, it was stated in this topic, that it's outdated.It was also stated that before SS5 release, torpedo true ability cap was 1.006mil.After SS5 release i found out with my SN SS5, that new torpedo true ability cap is ~1.01mil.also should be interesting for you, how to calculate weight of a sailor:when on ANY, none submarine ship = total crew * 0.5when on SUBMARINE = total crew * 0.06EDIT,by my calculations your control torper weights 36.78 tons and other 22.14 tons on a sub. Very strange...
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Post time 2013-7-7 00:24 | Show all posts

Torpedo ability cap

esoviets] uietcos]I just did some tests on Kaiser server using these sailorshttp://imageshack.us/photo/my-images/263/torpf.png/The one on the left was the control sailor and the one on the right was the test sailor. I used the KM SS4 with control sailor in the front and test sailor in the rear (method similar to Invinciblor).With 95 recruits on test sailor (True Ability of 1,004.559*), the control sailor reloaded slightly faster.With 96 recruits on test sailor (True Ability of 1,007,281*), both sailors loaded simultaneously.* I can't find Adelbert's post anymore so my formula might be wrong...True_Ability = (experts + 4 * vets) * displayed_ability * total_crew / max_crew  ????aniano]So torp cap is 1.006M (@ live server?)? Atm my torpman (lvl77, 110 vets, 200???  experts) has 840k TA. How many seconds is the difference? I have U-Flak.[/QUOTE]I reduced the recruits on my test sailor to 35 (so as to roughly match the true ability on yours - 841,216). The difference in reloading was about 2 seconds (timed using the stopwatch on my phone - so totally inaccurate).[/QUOTE]you calculated true ability correctly, true ability formula = (((4 * veterans number) + experts number) * ((total crew / max crew) * displayed ability)) / 1milTorpedo true ability reload cap mentioned by aldabert is ~850k, it was stated in this topic, that it's outdated.It was also stated that before SS5 release, torpedo true ability cap was 1.006mil.After SS5 release i found out with my SN SS5, that new torpedo true ability cap is ~1.01mil.also should be interesting for you, how to calculate weight of a sailor:when on ANY, none submarine ship = total crew * 0.5when on SUBMARINE = total crew * 0.06EDIT,by my calculations your control torper weights 36.78 tons and other 22.14 tons on a sub. Very strange... [/QUOTE]Guys are you considered the possibility that the "seemingly new" torpedo cap is caused by the fact that you have to BOOST your sailor?In my asian NF forum it says boosting your torp man gives you 10% extra reload time reduction, which means1) If your torp man is NOT boosted, the torp reload time is 50% of the default reload time2) If your torp man IS boosted, the torp reload time will be 40% of the default reload timeAs a matter of fact, 850k*1.2 = 1.02m, which is very close to the "new" cap you guys found out out there. 
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