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Author: Timoshenko25

[Discuss] UK CV TB。。。。。

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Post time 2014-10-3 13:02 | Show all posts

UK CV TB。。。。。

Your focus is on the PCV and CV6...everything else is just grinding to get there.  Therefore, you will have 8 available pilot slots and 1 support slot.  You want a boosted seaman with high Fighter ability.  No other support person should even be considered. An engineer or repairman is a wasted slot.  By the time you need to turn tail and run, or start repairing your ship after the BBs shell it...the game is already over. If you want to run a sonarman, bring an escort and load up some HH.  You need the Seaman because the UK Fighters are at a disadvantage and the Seaman brings him up to parity against other nations' fighters.I don't recommend running FW or BW, as that is a limitation and you are doing your team a disservice by that role.  If you run FW, you present zero attack value.  If you run BW, you're a potential victim to being fighter camped and becoming useless.  That doesn't mean you can't run those configs during your long grind, but your long term goal is a balanced setup.I run 7 fighter pilots, 4 Torp Bombers and 2 DBs along with two gunners and 1 Seaman. (the DBs are pretty weak and ineffective, so go with the TB setups).  A scout is good for mine duties too.The PCV has 11 lifts.  If I load up 7 Fighters pilots and 1 Torp bomber, I can fire off all 7 fighters in the time it takes for 1 plane to load.  I can also load up 4 TBs on my first load (total 11).  The 4 TBs can't hurt a BB much, but can take down a CL or hurt a sub real bad.  When your Fighters run out of fuel, you can load up any mix to equal 11 (3+3+3+2), then follow it up with (4+4+3) FPs, then load your Bomber w' 6 planes or less for a good hit.My alternate setup is 5 FPs + 3 TBs, which on your first load you can get 5 FPs (1+1+1+1+1) and 6 TBs (2+2+2) for a quick launch strike or (3+3) TBs and when the fighters launch, use your last TB pilot for a load of 5 TBs.  You'll have 11 Tbs in the air and 5 fighters all working at the same time.  Reload your Fighters at 2 or 3 when the slot becomes available.  Keep planes in the air at all times.With the Midway (CV6), you have to have all slots occupied, including gunners of the appropriate level. On my Midway (CV6) it has 14 lifts and the 7+1 setup works like a champ.  I load up 14 FPs (2+2+2+2+2+2+2) to get air superiority, and then load up my bomber (usually 5 or 6 planes).  I'll chew up every scout in my area, then advance into enemy territory and command the skies from there.  When a fighter squadron is shot down, I usually load up 3 at a time and can get a lot of planes in the air providing services.  If I see a heavy fighter presence, I'll raise my plane count to 3 or 4 per pilot and just churn them out, wave after wave.   The 5+3 also works quite well, as I can run (3+3+3+3+2) Fighters for a full wave of 14 fighters, then follow up with a (5+5+4) TBs quickly thereafter and 14 TBs delivers a pretty hard hit.  With the 3 squadrons of bombers, I will arrange them wide when attacking a ship, with a squadron on each side of the BB and one in reserve, giving a nice Torpedo sandwich that the BB can't dodge or weave, then follow it up with the coup d' grace after he's lost bulge and speed.  Manual torping works real good, but I use the auto bombing frequently too.  A torpedo sandwich will bring down most BBs.So, you need to start grooming a large group of fighters and bombers, cycling them to get them experience and equalizing their levels. The other comments are valid too, but I've found my setup to be the most effective for the PCV and CV6 setups.  The lower level CVs won't have the same number of lifts or total planes, so you have to be creative. 
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Post time 2015-3-5 20:18 | Show all posts

UK CV TB。。。。。

Here is what I usually do. I put 3 TBs and 5 fighters on my CV. Right at the start of battle, I load up 3 groups of 3 TBs for a total of 9. Then I send them to bomb enemy BB in the front. I do that at the start of battle because enemy fighters are not yet patrolling the sky. So your TB has free reign for that short window. After that, I fighter for air superiority for my team.After your first wave of TB's has hit their target, please, please please leave them behind to provide vision. They are cheap so sacrifice them to help out your team. 
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