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[Tutorial] NFbuilder - ship/crew/sailors calculator by BigHarold

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Post time 2017-10-13 01:13 | Show all posts |Read mode
Hello,I found old NFbuilder file... I start reworking old data and inserting new data in...Its rly hard work I spend 7 days on it and its still not finsh...I will be glad if you donate me by olives in game...Download Link:NFBUilder NEW versionThere you will allways found new version... 
Description:

NFbuilder contain sheets:

1. MySailor  - list of all sailors which you have...you can add to thi list your sailors with
their abilities. This sailor you can choose in Crewbuilder  (Updated)

2. CrewBuilder  - sheet for calculation for ship crew for ship what you choose from the
list. There is some basic calculation like SD, OH time, Repair rate, burn rate, Sonar
range etc.  (Updated)

3. SailorBulder  - this sheet is for simulation classing sailors...you can simulate sailor
classing with variable vets, experts, rookies, boosted or non boosted, with different
bases etc...  (Updated)

4. Ship level and sailor  - sheet where you can find how many experience get your
sailor on ship with different level...you can compare 5 ships and find ship where
leveling your sailors is most effectively (e.g. sometime is better to use ship with less
% but with more slots for sailors)

5. ShipsCompare  - you can compare basic characteristic for 8 ships

6. AircraftCompare  - datas for aircraft  (Updated)

7. BombCompare  - datas for bomb (Updated)

I dont have full (or some data could be old one) data for ships/ but I hope that
you could enjoy it and will be helpfull for you. If you find some mistakes or have idea
for improvement you can PM me. Also you can send me a harbour screen of ships for example EBBs ECVs to update a ship starts
Thanks for your feedback and ideas for improvement 
BigHarold
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Author Post time 2017-10-13 16:15 | Show all posts

NFbuilder - ship/crew/sailors calculator by BigHarold

Information about v 2.28 In version 2,28 will be release name of Italina ships from Italian tree with info from navyfield.comI plan release day on thuesday....I will reply when I finish it and you can download new version...Have a nice day
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Author Post time 2017-10-17 17:24 | Show all posts

NFbuilder - ship/crew/sailors calculator by BigHarold

Hello,I finish new version 2.28 of NFbuilder....News: * RM ships was added on Database of ships * Ship compare list was updated * Ship level and sailor list was updated * Crew build list was updatedyou can download new version here or up on main topic...https://drive.google.com/open?id=0B4p7-mmlfBntR2x5WlhRSlctQTANext version 2.29 In version 2.29 I will make revision of KM ships in databaseRelease time 24.10.2017Thanks for support and enjoy this calculator...BigHarold
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Post time 2017-10-17 21:15 | Show all posts

NFbuilder - ship/crew/sailors calculator by BigHarold

Great! I love spreadsheets, i will give a deeply look at it, thanks. Recommended.EDIT: Ok, so, after a first look i can give hints for you; first of all, people will tend to go in confusion with all those numbers spreaded everywhere, u could consider the possibility to create forms for a User Interface clean and friendfull, the datas will be stored in hidden worksheets (not very hidden or u cannot read or write in them) and present all datas by lists. Example: the first listbox let me choose beetween all option offered like sailors, ships, and whatever is major content. Then inside each of those, u can develop form based actions like insert a sailor, modify, remove, compare, u can achieve this with a listbox to select, textboxes for immission or modify, buttons to operate, always asking for confirm (messagebox) on modifying and deleting actions. Same thing for ships and other stuffs. In that way, the workbook will go fast and no accidental modifications can be done directly on worksheets. Also people will be more likely to enjoy and use this awesome job of you. I hope u will keep goin on this, i can design forms (user interface) for you and help with some easy code. This will keep some long time to develop by the way, but, as it is now, is pretty unusable for other people than you.Great job btw, i will stay tuned to see what u do next.Greatings, Gianni.
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Author Post time 2017-10-17 23:11 | Show all posts

NFbuilder - ship/crew/sailors calculator by BigHarold

rugno]
Great! I love spreadsheets, i will give a deeply look at it, thanks. Recommended.EDIT: Ok, so, after a first look i can give hints for you; first of all, people will tend to go in confusion with all those numbers spreaded everywhere, u could consider the possibility to create forms for a User Interface clean and friendfull, the datas will be stored in hidden worksheets (not very hidden or u cannot read or write in them) and present all datas by lists. Example: the first listbox let me choose beetween all option offered like sailors, ships, and whatever is major content. Then inside each of those, u can develop form based actions like insert a sailor, modify, remove, compare, u can achieve this with a listbox to select, textboxes for immission or modify, buttons to operate, always asking for confirm (messagebox) on modifying and deleting actions. Same thing for ships and other stuffs. In that way, the workbook will go fast and no accidental modifications can be done directly on worksheets. Also people will be more likely to enjoy and use this awesome job of you. I hope u will keep goin on this, i can design forms (user interface) for you and help with some easy code. This will keep some long time to develop by the way, but, as it is now, is pretty unusable for other people than you.Great job btw, i will stay tuned to see what u do next.Greatings, Gianni.
[/QUOTE]Thanks for feedback.... now I must aktualized all data after it I can start make some user UI... I will make new UI mby on new year like new version on 2018 3.xx Or mby better is guide than better UI
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Post time 2017-10-18 00:21 | Show all posts

NFbuilder - ship/crew/sailors calculator by BigHarold

I'm talkin about something like this, i'm already developing a UI, gimmy time for half functional sheet i will upload it for you to try the use:
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Author Post time 2017-10-18 02:49 | Show all posts

NFbuilder - ship/crew/sailors calculator by BigHarold

rugno]
I'm talkin about something like this, i'm already developing a UI, gimmy time for half functional sheet i will upload it for you to try the use:
[/QUOTE]we can work on it together... I can make developer part like calcul and database and you can made UI and we can make it together... Im not so good in UI like you show on pics... I just want to show players what is true ability etc...
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Post time 2017-10-18 12:06 | Show all posts

NFbuilder - ship/crew/sailors calculator by BigHarold

Yeha it's a good idea, i'm already done with sailors anagrafica interface, at the moment i'm writing code to add new sailor, list sailors, modify, delete. I need datas, all datas u collected and tryed to order here is already a little database that is a bit chaotic tbh, i see alot of usefull stuff here on your spreadsheat we will organize them together, i will need you to know how to interact with them. As soon as i'm done with various UI, we can discuss on some new stuffs, i mean, this have to be usefull for new players too, so we could implement options to create a fleet with proper sailors and to show own fleet progression on various nation and/or ships. It seems a lot of work, i will do my best. After a first debug with some datas randomly inserted, the UI responds good, this is how it comes out from first tests:
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Author Post time 2017-10-18 12:48 | Show all posts

NFbuilder - ship/crew/sailors calculator by BigHarold

I will try finish ships database as fast as I can and after it we will work on on user UI togetherDo you have google drive?
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Post time 2017-10-18 13:53 | Show all posts

NFbuilder - ship/crew/sailors calculator by BigHarold

Despite i am able to write some row of code, i'm not used to those instruments like googledrive or wazzap and similar, also have no twitter. I will continue to prepare the UI, u please mind to database. I give news as i'm done with my job, so i can give u the file for a first revision of UI and we can chat about it in game. Stay  tuned
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