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[Discuss] My thought on the 2 new KM EBBs & guns (TNF mail)

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Post time 2021-4-9 03:36 | Show all posts |Read mode

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I decided to share some of my frustrations with  the community, I've sent this towards TNF through mail and ticket so  they can pick up on it.   I've split it due to max size being 100k bites


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 Author| Post time 2021-4-9 03:43 | Show all posts

My thought on the 2 new KM EBBs & guns (TNF mail)

KM design:

Range (obvious) and orexploitation as a secondary role (mind games, stealth play through AA).

BSM:  KM BSM line is meant to learn players handling line-battles, hence BSM linegets more range as opposed to KM O project line.

Classic KM BB5+design

Pros of BSM:

Decent spread
Decent reload
Balanced hitbox
Good gun placement for slingshot
Easy to angle
30 angle (which means anything below will     have a higher chance of belt shots)
Decent velocity
Good shell velocity for it’s range

Cons of BSM:

Dmg sacrificed for range
Average AA
Low Damage
Poor turning force but fine in line battles
Normal speed (39knt)
Must use AP on secondary slot due to     playstyle (range)

O project:  O project line is meant to learn the player to exploit their opponents,  maythat be poor map awareness, stealth play, and or other exploitation  methods likeacting like u retreat to isolate a potential prey.  
The poorly understoodplaystyle of KM

Pros of O project

Good reload
Very good AA
Excellent ship speed (44-49 O project 1,     42-44 O project 2, 42-44 O project 1942)
Decent Damage per minute – Extremely good     damage output if HE Heavy (see below)
30 angle (which means anything below will     have a higher chance of belt shots)
It May be fit with HE Heavy shells on secondary     slot due to gun angle and playstyle (exploiting)
Very good shell velocity for its range
Easy to angle

Cons of O project:

Long hitbox, may be easy to hit at times
Very fragile
Poor turn force (exceptionally poor due to     speed vs turn force)
Poor Range compared to BB3/4 standard (speed     makes up for it, but incapable of line fighting)

Oproject explained

Now  I’d like to get tomy point, as we all know KM is known to many as a  ranged nation, generallyspeaking about line battles here. NOBODY expects  a KM BB to rush really, thoughthey can often play aggressively to throw  their opponent off balance by diving undertheir shot (by acting like ur  afraid so they engage and you can punish them)

There’s a secondary roleto KM not many make a lot of use of and this is what makes KM very flawed within current meta.

What is KM? KMsacrifices range for damage, but does that imply KM is not allowed to do more damage at closer range?  

When  we look at O project, the guns have a decent velocity, good reload, and  since they haveangle 30’’ max, they’ll most of the time hit the belt  and this is even true onmax angle. The triples(white) of the O project  are very lethal guns if handled well. Their damage output is like you  would expect of KM, but their Damage per minute is very high, especially  when you load heavy shells into them when opponents are at closer  range.

Now,  this sounds much like MN playstyle, but I do not want this to be  mistaken for MN playstyle. When we talk about O project, many say it is  alike MN BBs, but I really do not agree there. It may be capable of  rushing with brute force, it certainly isn’t madefor it since like all  KM BBs, O project is extremely fragile. But it has gotvery good AA. This  implies it’s an ambusher, the opponent becomes aware of theBB its  presence when it’s already too late for them. The only way to get out  ofthis situation is to shoot the O project, not a very easy task but  doable when this ship shoots from the dark fog.

WHY is it relativelyeasy to hit?

Long  hitbox, poor turnrate, and lots of muzzle flashes if used with a  slingshot rush. This shows apattern of where it moves and any player  with good intuition on prediction canlocate it. Though even when the  ship is in sight, it is often very hard for players to deal with it.  Since many mistake it for a poor BB3 and underestimate its lethality.
The  speed, the AA, the fast-firing guns, and the option to use HE Heavy  screams it’s an ambusher. The secondary role of KM which has kind of  faded with the newly added KM BBs

KM BB4 H39

The  H39 and perhaps even H44 had still this option of exploiting the  opponent, and ambushing them, even Kaisercan still do it. But the drawn  line stops perhaps with H39.
H39  was the last KM BB that was able to deal 50k(on rare occasions even 70k  dmg with an extremely raregun bug) blows to its opponent, the guns had  an angle of 34 which implies that when it goes close, it quickly drops  and hits the belt. Then H39 also has the option to use Heavy shells,  have 40-42 knots speed, and can use AA. Does it sound familiar? I’m sure  it does. I illustrate that it was very capable of doing the same things  as the O project, sacrifice range for more damage by slotting HE Heavy  into the secondary, and approach out of stealth.

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 Author| Post time 2021-4-9 03:45 | Show all posts

My thought on the 2 new KM EBBs & guns (TNF mail)


Newly added KM BBs past 4/5+ years

I’ll note them all downhere

BSM 1945
Prinz Eugen 1942
Scharnhorst 1942

These  ships come with their standard guns and setups and share one common  goal, line battle and range. Besides that, they do not offer heavy  shells or are well fit with KM triples(white) except Prinz Eugen 1942.

Their  reload is however respective and some of these ships allow for good  AA(some of them get cut onAA), but generally, just lack the DPM which is  understandable and ok for KM.Though here is what gets tricky, those  ships do not offer different shell types besides HE and AP. They’re all  meant to be played with range and somewhat lack the secondary role that  KM had with its lower-tier ships.

J39 is obviously range, does have decent AA     but lacks the speed to really be effective
Stresemann range has good AA but lacks the     speed to be effective
K39, ok AA ranged due to gun placement being     further than H44, allowing for more slingshot range
BSM  1945, like H39 range, able to switch     shell types on secondary slot  with HE Heavy, but lacks decent AA slots Therefore unable to really be  effective like O project
Prinz  Eugen 1942 no AA, long range guns just     under BB4 range, however,  this ship is a special case and will go in more     deeply on this later
Scharnhorst  1942 ranged, decent AA     capability much like O project, guns also  being triple and longer range     than that of O project triples(white)

Much of the design in these ships is very flawed especiallythe last 2 released KM BBs Eugen and Scharnhorst 1942

KM black triples problem

Nice guns, I get the idea, except I don’t think the  development team and or balance team gets the idea. These guns were  never meantfor range, but rather the DPM they could put out. In the  past, the white triples used to have shorter range than they have now,  this was because they were never meant to fight on range. However, now  they’re modified, given morerange and longer reload, making them lack in  DPM and since Scharnhorst is stillnot able to compete much on range  like Eugen, what exactly is the idea here?

If you create guns for range with the image of guns  that are meant for KM its secondary role, ok, that’s fine, but these  ships are both notable to compete much on range since most opponents  just beat them with that.The idea of releasing 2 more ranged KM BB3s  seems very odd to me.

So why do they really suck? I mean, more ranged triples sounds awesome right?

They’re extremely flawed, not only because you cannot  pick more shell types, but also because they’re just modified on the  range, that’s it.
If we look at the KM triples,  they got a fair shell velocity with their range. So shell velocity X  range seems to be well balanced.
Now when we look  at the black triples, only their range has increased, but their shell  velocity in balance to that hasn’t increased. This creates problems when  aiming which is very unusual for KM to actually be asked to pre-aim.  Especially if those are 30 angle guns.

They’re also having an increased reload for seemingly  noreason, I suppose it’s done to compensate for the extra range which is  a verypoor decision when you know that they are never meant to be used  for range.

Converting these guns into ranged guns is an extremely weird and odd idea if you’d ask me.

White triples vs black triples

Now O project 1942 can fit the N guns of the H39(still  whitetriples are better), has 1 more support slot than the new released  Scharnhorst1942, why would we buy a ship with less flexibility and  effectiveness?

Prinz Eugen on the other hand has a reasonable hitbox,  Ifound that despite her lacking in AA, she’s much more compatible with  the white KM triples. Because A) she’s small B) she got speed, she goes  47 knots withthose and C) quick reload, able to switch to heavy shells  at closer rangemaking this BB extremely lethal and D) she ignores armor  cuz max angle 30.

Scharnhorst1942 surprisingly seems to be performing  better with the white triples too, because they’re easy to aim and it  works like an Oproject with decent AA. The speed is also very  respective, that being 44 knots.
The AA layout  makes it less flexible than O project and gives it one less support  slot, but it still performs excellent as opposed to Oproject 1942.

Though O project 1942 is still better and so it kinda  renders this BB useless. If the black guns are trash and it doesn’t  offer more than O project, then what is the point of it?

Prinz Eugen

Ara Ara

Prinz Eugen is a beauty of a KM BB, it performs better  than both BSM when equipped with the lethal white KM triples. Every  match I do in this BB
gives me a dmg score of  120k+ and dodging shells has never been so easy. The BBhas a smaller  hitbox than Bismarck and yet it still goes faster than a O project,that  being 47 knots. I suppose that’s a fair trade for not having AA.
Then equipped with heavy shells on the secondary slot allows this BB to be very lethal when closing in on the range.
I understand that this combination was not very intended by the development team, but it packed out pretty well.
Of  course, if you really can’t miss your AA guns, you canfit KM40s and  cross-fire them on 3 slots which allow for decent AA cover. Butyou’ll  trade in 2 knots for that.

For now, I keep it like this and hope this may be enough information and feedback for the team.


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Post time 2021-4-30 08:01 | Show all posts
They definitely aren't bad ships.....  I have enjoyed playing them both.   If you want to talk about useless ebbs, try the new uk ones.  They are awful.  

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 Author| Post time 2021-7-12 02:38 | Show all posts
thanks for ruining my topic with incompetent coding devs/ mods, whatever

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Post time 2022-1-30 15:23 | Show all posts
Good Info..

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