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Author: Vuurschip

[Discuss] Fleet Leaders Assemble / HA Update

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Post time 2017-8-7 16:16 | Show all posts

Fleet Leaders Assemble / HA Update

heyho !
 
-OSTSEEPIRATEN-
 
FL   mad_dog1
 Co-SQL   catweazle_eu
 
platform: here, nf forum
 
why?
open, public, transparency
in written discussion less problems with english language
 
OK, our FL is still "on the road", i try to represent him.
before something goes wrong here...
 
We still have the opinion, that harbor/fleet reset is not necessary !

as posted in the other thread few days ago:
http://navyfield.com/Community/Forum/View.aspx?page=3&num=28124&category=C01&searchType=0&searchValue=&pageCount=0&sort=5&page1=1
anyone read it, had a look in the game what happens at the moment?
 
the situation for the last 2 fleets still affected by the HA bug changed during this weekend:
 
DFB lost toulon (a pity, but now they can reorganize without stress)
OSTSEEPIRATEN - we have a new fleet already
 
a few days and it is all over, HA bug will be history !
a totalreset will help nothing and nobody, only risks more new problems !
 
TNF, save the manpower for steam and other topics ;-)
 
greetings
catweazle_eu
(mad_dog1)
 
 
 
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Post time 2017-8-7 16:26 | Show all posts

Fleet Leaders Assemble / HA Update

atweazle_eu]
heyho !
 
-OSTSEEPIRATEN-
 
FL   mad_dog1
 Co-SQL   catweazle_eu
 
platform: here, nf forum
 
why?
open, public, transparency
in written discussion less problems with english language
 
OK, our FL is still "on the road", i try to represent him.
before something goes wrong here...
 
We still have the opinion, that harbor/fleet reset is not necessary !

as posted in the other thread few days ago:
http://navyfield.com/Community/Forum/View.aspx?page=3&num=28124&category=C01&searchType=0&searchValue=&pageCount=0&sort=5&page1=1
anyone read it, had a look in the game what happens at the moment?
 
the situation for the last 2 fleets still affected by the HA bug changed during this weekend:
 
DFB lost toulon (a pity, but now they can reorganize without stress)
OSTSEEPIRATEN - we have a new fleet already
 
a few days and it is all over, HA bug will be history !
a totalreset will help nothing and nobody, only risks more new problems !
 
TNF, save the manpower for steam and other topics ;-)
 
greetings
catweazle_eu
(mad_dog1)
 
 
 
[/QUOTE]Do you realize there are more issues with the fleet and squadron data than just those two fleets?When I was in TeamNF running the test team I found issues with the Fleet and squadron data. Those issues included.- Users randomly becoming apart of another fleet/squadron.- Users not being able to join a Squadron/fleet.- Fleet logo's being swapped between fleets.Another is there is a large number of inactive fleets & squadrons taking up space in the file, which has not been reset or refreshed properly ever. The fleet and squadron data should have been reset years ago but it has not and so we are not starting to find more issues being caused by it.While this is a major inconvenience for every player who is part of a Squadron or fleet, it is something which will benefit our game with the up and coming steam release. we DO NOT want new users seeing the clan/fleet feature bugging out when that is a major part of the game.Yes, it would be great to have the game completely bug free but most of the bugs have been around since 2004 and will never be fixed.Let's at least show a functioning clan feature.Regards,Vk222u.
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Post time 2017-8-7 17:08 | Show all posts

Fleet Leaders Assemble / HA Update

heyho
 
@vk222u
 
yes, this bugs/defects/"issues" exist. (for years now...we got "used to them")
a totalreset will not solve them...
thats "the hammer", not the brain!
its "the hammer" for all fleets and their members...reorganizing again (its time&work if you want to do it effective!)
 
fixing the problems one for one manually is ok.
there was time enough...years...
if you would have seen the problems they have nowadays to change little things...totalreset...omg!
 
even if our fleet didt have an harbor, we were against it to reset all.
reorganizing, waiting for members to rejoin, penalties.
members want drive HA, running away due to inactivity of fleet. not only our fleet lost players to other games already, they lost patience and trust to this game too!
a reset will probably kill the community(s) !
 
with the big risk, that NOTHING works after reset ...
its not worth this risk...

please do not risk collapse just before steam release...
 
the reason posted for reset is the actual HA attack bug , existing since beginning of may for 5 (?) fleets
all other issues may exist, but are not the point here
there are many others...total reset of the game?...????
 
greetings
catweazle_eu
 
 
 
 
 
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Post time 2017-8-13 17:11 | Show all posts

Fleet Leaders Assemble / HA Update

Hello,I've sent via PM application for the chat from behalf of RA fleet.May I be added to skype chat (if it exists).In case you require any additional confirmations, please, feel free to contact me or shlyupkin.Since there are soon planned fleet disband and HA reset, could you clarify the exact procedures what is going to be done.I believe that each Fleet Leader wishes to hear what and how it is going to be done, including the named questions as dates, fleet/squadron leave penalties, fleet banks, logo/names ownerships, fleet/squadron creation compensations.Also having such possibility, I wish to share/propose approach we partly use right now in our fleet:to have so called "technical accounts" for squadron/fleet leads.i.e. there was created an account for squadron with radioman of appropriate level. This account is squadron/fleet leader. In this way squadron is independent of changing the leadership in case a person leaves the fleet, leaves the game or just in case of leadership change, as well there is no need to share the password of personal account.However, currently creation and handling of these accounts is a bit harder since trade is turned off and fleet/squadron creation takes significant amount of creds.If TNF would help in such questions to manually transfer a fixed number of credits for such "technical account" it would be great. The criterion for technical account could be the limit of sailors/their level, or even radioman may be transfered to such technical account from player's account.
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Post time 2017-8-20 17:29 | Show all posts

Fleet Leaders Assemble / HA Update


First of all,i am leader of M.F Family Fleet.Second,we r from China,so we like to chat on Wechat and QQ.I somtimes use Facebook and Insagram ,too.That;s all.Thank u men's effort,dear GM and MD.
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Post time 2017-8-24 06:55 | Show all posts

Fleet Leaders Assemble / HA Update

Good to see the KT crowd still talking about shit they don't understand.Rewriting the code is impossible due to it's language. Only the original devs could read and write in it's language.A complete teardown and rebuild of the game is also out of the question due to the amount of time and incompetence on behalf of SDE.Save yourselves the headache and join the rest of the NF community in World of Boats. The game needs more delusional folks from KT...
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Post time 2017-8-24 10:15 | Show all posts

Fleet Leaders Assemble / HA Update

acopo]
Good to see the KT crowd still talking about shit they don't understand.Rewriting the code is impossible due to it's language. Only the original devs could read and write in it's language.A complete teardown and rebuild of the game is also out of the question due to the amount of time and incompetence on behalf of SDE.Save yourselves the headache and join the rest of the NF community in World of Boats. The game needs more delusional folks from KT...
[/QUOTE]
For the first half of the year Vinnson claimed that one of the original programmers was actually working on fixing some of NF's issues and supposedly had to stop working on NF due to mandatory military service.
 
Sometimes I get this weird feeling that you don't like KT.
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Post time 2017-8-27 12:26 | Show all posts

Fleet Leaders Assemble / HA Update

adam007]
acopo]
Good to see the KT crowd still talking about shit they don't understand.Rewriting the code is impossible due to it's language. Only the original devs could read and write in it's language.A complete teardown and rebuild of the game is also out of the question due to the amount of time and incompetence on behalf of SDE.Save yourselves the headache and join the rest of the NF community in World of Boats. The game needs more delusional folks from KT...
[/QUOTE]
For the first half of the year Vinnson claimed that one of the original programmers was actually working on fixing some of NF's issues and supposedly had to stop working on NF due to mandatory military service.
 
Sometimes I get this weird feeling that you don't like KT.
[/QUOTE]I really don't like KT...they are the most delusional braindead players in NF....thinking they are a good fleet just because they could get to a harbor tile...and then the age old excuse of "we'll get em next time" kind of crap mentality coupled with inadequate leadership and terrible...just terrible teamwork.KT got their first harbor against BAP of all fleets only because 17 bored BS guys decided to help them. I'll give you a guess how many KT folks were alive at the end of it....here is a hint...16 players survived and 14 were from BS.Leave it to bigdrew to run his dumbass mouth the week after....and his little butt buddy redraider117 as well.Please, have a look at the NF blog. It's the only place where you will find the truth about your beloved precious KT.Also, I don't buy the crap Vinnson is peddling. There is no programmer and if you truly believe anything coming out of his mouth, you are more delusional than I thought and deserve the place you have in KT.NF is dead. Anyone relevant or of any importance is gone.I happen to know a few things that happened behind the scenes, and the things I could tell you would blow your mind.Like how every event ship from EBB5 to EBB6 was balanced single handedly by one man....Seriously though, if you guys ever wanna pull your head out of your assessment, come play with the rest of the NF community in World of warships. Tearing AA apart is getting kinda boring
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