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Author: noisybadger

[Tutorial] Nation perks

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Post time 2011-7-11 12:21 | Show all posts

Nation perks

KMLead shells Paper ships :\
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Post time 2011-7-11 21:54 | Show all posts

Nation perks

ommanderR]USMonty most damage BB5 in the game aka one-shot 8AA is the worst 1MNBB So far Best BB5 in the game due to AW & Speed 10*KM throw a hissy-fit aka AACV The pride of the German Airforce was a dream to be the shadow of USASS since all the seamen are cracked out on meth they go fast and die fast.[/QUOTE]first of : ive used monty now for 2 days and i must say the aa on monty is great and for Mn the Alsace has h39 range tho but its 42 knts is enught to make up for that if u have patiencewith km my aa gunners are 1 boosted bad accuracy because random bought gunners but its insanely fast aa with 1-3 shoot all planes but thats with insanely fast firerate tho and i gotta add with the ss4 for km most ive seen has reloaded torps in around 5 seconds....and with km cvs... to bad theres more cv nations then just usn their fighters are just great with some level 80 t3s can take out some t4's even
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Post time 2011-7-13 03:14 | Show all posts

Nation perks

The fact you fail to play a nation is far from making it worthless. KM is a good proof of that. Its NF hard mode. But if you master KM, then you'll have be quite hard to take dowb with an H44.US BBs are either ninja ship, or well rounded between speed damage and range. The monty and sodak are the only ones dominating their tiers in one aspect (firepower and speed respectively).UK is the easy button. Ships are forgiving, the high per shell damage forgive a lack of accuracy from the player (safe the 14" block guns) and they can tame a beating. They pay this by low to average range and slow speed if armor is used. Some ships have decent SW speeds like the L1.IJN are fast with high damage and high angles. The decebt speeds still allow them to have an aggressive option with the hangtime. The higher level AA make the SY a master of creating an opportunity and taking it. The drawback is fragile ships and crap supports.KM use low angle and range advantage to develop a line battle mastery where a good KM battleship will dictate the rythm and use its dynamic range to hit and dodge the incoming hits. They pay this by fragile ships and lower salvo damage.MN use smaller ship and high enough speeds to rush with powerful salvos concentrated on the bow. Again, they have normally fragile ships (paris and alsace not included) and the less range of their tiers.SN have powerful high angle guns with the 2nd best range. Their ships are slower and sluggish on the turn with big hitboxes to compensate.
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Post time 2011-7-13 08:54 | Show all posts

Nation perks

ingeal]The fact you fail to play a nation is far from making it worthless. KM is a good proof of that. Its NF hard mode. But if you master KM, then you'll have be quite hard to take dowb with an H44.US BBs are either ninja ship, or well rounded between speed damage and range. The monty and sodak are the only ones dominating their tiers in one aspect (firepower and speed respectively).UK is the easy button. Ships are forgiving, the high per shell damage forgive a lack of accuracy from the player (safe the 14" block guns) and they can tame a beating. They pay this by low to average range and slow speed if armor is used. Some ships have decent SW speeds like the L1.IJN are fast with high damage and high angles. The decebt speeds still allow them to have an aggressive option with the hangtime. The higher level AA make the SY a master of creating an opportunity and taking it. The drawback is fragile ships and crap supports.KM use low angle and range advantage to develop a line battle mastery where a good KM battleship will dictate the rythm and use its dynamic range to hit and dodge the incoming hits. They pay this by fragile ships and lower salvo damage.MN use smaller ship and high enough speeds to rush with powerful salvos concentrated on the bow. Again, they have normally fragile ships (paris and alsace not included) and the less range of their tiers.SN have powerful high angle guns with the 2nd best range. Their ships are slower and sluggish on the turn with big hitboxes to compensate.[/QUOTE]http://www.youtube.com/watch?v=XFRvtaErDWE
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Post time 2011-7-13 09:10 | Show all posts

Nation perks

ingeal]MN use smaller ship [/QUOTE]*looks at charlemagne*
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Post time 2011-7-14 05:17 | Show all posts

Nation perks

ommanderR]ingeal]The fact you fail to play a nation is far from making it worthless. KM is a good proof of that. Its NF hard mode. But if you master KM, then you'll have be quite hard to take dowb with an H44.US BBs are either ninja ship, or well rounded between speed damage and range. The monty and sodak are the only ones dominating their tiers in one aspect (firepower and speed respectively).UK is the easy button. Ships are forgiving, the high per shell damage forgive a lack of accuracy from the player (safe the 14" block guns) and they can tame a beating. They pay this by low to average range and slow speed if armor is used. Some ships have decent SW speeds like the L1.IJN are fast with high damage and high angles. The decebt speeds still allow them to have an aggressive option with the hangtime. The higher level AA make the SY a master of creating an opportunity and taking it. The drawback is fragile ships and crap supports.KM use low angle and range advantage to develop a line battle mastery where a good KM battleship will dictate the rythm and use its dynamic range to hit and dodge the incoming hits. They pay this by fragile ships and lower salvo damage.MN use smaller ship and high enough speeds to rush with powerful salvos concentrated on the bow. Again, they have normally fragile ships (paris and alsace not included) and the less range of their tiers.SN have powerful high angle guns with the 2nd best range. Their ships are slower and sluggish on the turn with big hitboxes to compensate.[/QUOTE]http://www.youtube.com/watch?v=XFRvtaErDWE[/QUOTE]Somewhat curious why your using a video that is to describe Game range differences to justify ship ranges.  Suppose you'd justify the same video of with an H44 in the North and the L2 in the south?
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Post time 2011-7-16 15:58 | Show all posts

Nation perks

About The BB6's:KM - Could be the best,, because of its UBER range but it depends on the driver... if it gets in range of any other BB6/5 (except H44 wich hits like my ex-GF  xD )  its dead =_=  hits like a girl that doesnt know how to falcon punch.. =_=MN - Worst Range of all BB6's. The best BB6 vs. anything that's BB5 or lower. If it fights against BB6's you must have a lot of luck to survive.UK - really good vs everything lower then it's own tier. if you're fighting against it you cant say: "hey there's a QV" before one of its deadly salvos land on you     X_x     Vs. other BB6's its decent.  probably the only BB6 that can use a good AW setup...USN - Decent Overall just like every BB in USN line.SN - its turning SLOOW,,, its speed is SLOOOW,,, its damage is OUCH tho...  vs other BB6's its good because of the high angles.IJN - good BB6 for defence because of the high angles. only BB6 that has 10 shells (only charleMEAN has more)Bassicly it depends on your playstyle.you want offence or defence?Best Offence       MN  -  UK  -  USN  -  SN  -  IJN  -  KM      Best Defence
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Post time 2011-7-17 05:56 | Show all posts

Nation perks

hebarrel]ingeal]MN use smaller ship [/QUOTE]*looks at charlemagne*[/QUOTE]*looks at strasbourg, paris, lyon, lorraine, courbet, etc etc etc...*MN= small ship with a ton of gun slots for bb1-3
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