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[Discuss] Should I buy Tatsuda or stay with Fubuki?

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anonymous
anonymous  Post time 2012-3-2 18:06

Should I buy Tatsuda or stay with Fubuki?

anitarium]it is all a matter of preference. Sima is a very nice ship if you like torping. However if you are going bb line dont forget to lvl up your gunners and your dp gunners (at some point you will need to play aa and without dp gunners it want be possible). For more info on the dp gunners and how to level them up check the forum for other threads. I ams aying this because dp gunners are very specific on classing if you want good ones.So back to topic. u r comparing a cl with a dd. Obviously with the cl you will have more space to lvl up your sailors but you will get shot at way more. Also kuma does not offer you the same advantage the sima will offer. Sima is small agile and u can sneak in and out way better than with the kuma. I stayed in my sima until i was able to play with kitakami and i enjoyed it more. Somehow with kuma i did not do as well.Anw as i said its all a matter of preference. Buy the ships play with them if you dont like sell them back. the credits you will loose are very minimal.About the exp now: you should always try to keep all your crew on an average of plus - minus 8 lvl away from the lvl of your ship. So if you are on a ship lvl 50 your sailors should be around 42-58 in order to get the maximum amount of exp they can.I dont know if you have read the start guides on this forum but anyway here it goes. For IJN BB crew you will need following sailor set up:1 bo2 main gunners2 DP gunners (this is optional but since IJN has one of the best aa guns and some of the best aa bb cover ships you should definetely have them)5 engines (+12 base minimum as the growth is kind of low)3 repairers (+12 again as you will want the best possible repairer rate)1 scout ( don neglect to get one as IJN BBs up to BB6 have the most space for scouts)Enjoy the game and welcome to IJN.[/QUOTE]I talked with 2 moderators in game and they told me to make the AA Gunner an Armament Sailor and only when he gets to 1800 Reload,then I need to make him an AA Gunner and immediately a DP Gunner,is this a good way?"About the exp now: you should always try to keep all your crew on an average of plus - minus 8 lvl away from the lvl of your ship. So if you are on a ship lvl 50 your sailors should be around 42-58 in order to get the maximum amount of exp they can."-I didn't know that,thanks. I have 1 Engine sailor so you mean I need to create 4 more Engine sailors and roll the dice until the Engine will be 12 growth?And the same with Repair sailors? To create 2 more and roll the dice until the Repair will be 12 growth?
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anonymous
anonymous  Post time 2012-3-2 18:48

Should I buy Tatsuda or stay with Fubuki?

regarding the dp gunners i am not sure how much the reload should be when you will class them to dp gunners. What i did is left them as arm. sailors all the way up to lvl 89 (yamato level). The reasson is that before yamato the other bbs dont have good space for aa (the exception here would be the Premium BB but that one sucks big time. Dont bother getting one if you ask me). You could also class them at late 60s level if you want they will not be bad at all. What you need to look at is the reload stat when you are rolling for new ones. The reload growth you should aim for should be 11+ or 12+. The aaw is not really activated if i am correct (the rest of you reading correct me if i am wrong). Best option if you have the olives is to buy a pair of elite reload gunners.As far as the engs and reps you should definetely roll some more. Keep in mind that for bb6 you need 14 sailors to be able to drive it ( bo gunners at lvl 120 and the rest lvl 115). So its better to get prepared and start rotating your sailors so they all stay near the same level. And yea the growth should be for engs +12 same as for reps. If you are lucky and you find some with 11+ rep 10+ rest and 12+ eng it would be great as they will add repair ability along with being engines.By the way completly off topic. If IJN is your first nation you will get frustrated pretty soon. The ships are made out of paper. You will have to get used to the time the shells on the air (around 5-7 secs so you will to predict where the ship will when they land). Most people will tell you that is a hard grind to bb6 (KM being the hardest and then IJN).  The only thing i could advice you is suck it up man and play. BB1 sucks big time but with bb2 (Fuso) you can make some good games when you are lucky. BB3 is much better and from then on bb4 -bb5 are awesome ships. Just go through some tactics in this forum and you will be fine.Also, you might want to start a second nation (find one with good aa -KM has some of the best ship-platforms for this as well as some US and MN ships do) and lvl up a pair of aa gunners so you can lvl up your supports. You should always have your main gunners ahead of your bo lvl and the supports if not at the same lvl then close by. Dont get a restorer its a waste of money.If you need anything else you can send me a pm.PS> if you are on Nebby and you are low on credits points msg me to give you some.
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anonymous
anonymous  Post time 2012-3-2 19:25

Should I buy Tatsuda or stay with Fubuki?

anitarium]regarding the dp gunners i am not sure how much the reload should be when you will class them to dp gunners. What i did is left them as arm. sailors all the way up to lvl 89 (yamato level). The reasson is that before yamato the other bbs dont have good space for aa (the exception here would be the Premium BB but that one sucks big time. Dont bother getting one if you ask me). You could also class them at late 60s level if you want they will not be bad at all. What you need to look at is the reload stat when you are rolling for new ones. The reload growth you should aim for should be 11+ or 12+. The aaw is not really activated if i am correct (the rest of you reading correct me if i am wrong). Best option if you have the olives is to buy a pair of elite reload gunners.As far as the engs and reps you should definetely roll some more. Keep in mind that for bb6 you need 14 sailors to be able to drive it ( bo gunners at lvl 120 and the rest lvl 115). So its better to get prepared and start rotating your sailors so they all stay near the same level. And yea the growth should be for engs +12 same as for reps. If you are lucky and you find some with 11+ rep 10+ rest and 12+ eng it would be great as they will add repair ability along with being engines.By the way completly off topic. If IJN is your first nation you will get frustrated pretty soon. The ships are made out of paper. You will have to get used to the time the shells on the air (around 5-7 secs so you will to predict where the ship will when they land). Most people will tell you that is a hard grind to bb6 (KM being the hardest and then IJN).  The only thing i could advice you is suck it up man and play. BB1 sucks big time but with bb2 (Fuso) you can make some good games when you are lucky. BB3 is much better and from then on bb4 -bb5 are awesome ships. Just go through some tactics in this forum and you will be fine.Also, you might want to start a second nation (find one with good aa -KM has some of the best ship-platforms for this as well as some US and MN ships do) and lvl up a pair of aa gunners so you can lvl up your supports. You should always have your main gunners ahead of your bo lvl and the supports if not at the same lvl then close by. Dont get a restorer its a waste of money.If you need anything else you can send me a pm.PS> if you are on Nebby and you are low on credits points msg me to give you some.[/QUOTE]I can never create sailors with growth which is +12,the maximum I got is +11...Yea IJN is my first nation and when I had the Kagero it was terrible,I couldn't survive even 2 minutes in a battle but the Tatsuda is way better,I can survive pretty well and destroy some ships buy torps and cannons so I am not frustrated now as I was with the Kagero.I don't understand,why should I choose a second nation,how will it help me?
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anonymous
anonymous  Post time 2012-3-2 20:23

Should I buy Tatsuda or stay with Fubuki?

The reason i mentioned the second nation is in order to help your self in the leveling of the new sailors. The problem you are facing as an IJN player is that you can not have a ship which will help you with the training of the new sailors. Most people play aa ships (in gb) with high level aa gunners and the rest support / pilots (on support slots). The reason behind this is the easist and most effective way to level up. You will get lots of credits from shooting down aircrafts and the exp is pretty good. As IJN you face the problem of the DP gunners which you will have to keep them as arm sailors until late. You could use torpedo boats and try to hunt SS with Hedgehogs (hedgehogs are pretty expensive though and it is not worth it unless you are buying the premium ones), also the exp from this weapons is shared between everyone, so you will be getting lower exp. Anyway this is just a suggestion you could follow or you could just forget about it.Regarding the +12 sailors you are trying to get now it will cost you a lot of points until you find a +12 one. It is difficult to get them with the current system of rolling and you have to be carefull not to pass one by accident. +11 sailors are not bad either if you decide to go with them. But if you do go with +11 try to find some 11/11 rep/eng or similar.Try not to waste all of your points. You will need them when you will be trading. I am not sure how many points/credits you need to have in order to be able to trade. Check it out with someone else. Also if you ask around some players i am sure you will be able to find some nice people that will be willing to help you out with that. If not you could lvl some sailors up to lvl 12 and sell them. +12 engs go for 300k easy as neutrals. Same applies for the rest of sailors if they are +12. Gunners with +12/+11 Acc/Rel could  be sold for up to 1mil maybe more.Have fun playing
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anonymous
anonymous  Post time 2012-3-2 21:21

Should I buy Tatsuda or stay with Fubuki?

anitarium]The reason i mentioned the second nation is in order to help your self in the leveling of the new sailors. The problem you are facing as an IJN player is that you can not have a ship which will help you with the training of the new sailors. Most people play aa ships (in gb) with high level aa gunners and the rest support / pilots (on support slots). The reason behind this is the easist and most effective way to level up. You will get lots of credits from shooting down aircrafts and the exp is pretty good. As IJN you face the problem of the DP gunners which you will have to keep them as arm sailors until late. You could use torpedo boats and try to hunt SS with Hedgehogs (hedgehogs are pretty expensive though and it is not worth it unless you are buying the premium ones), also the exp from this weapons is shared between everyone, so you will be getting lower exp. Anyway this is just a suggestion you could follow or you could just forget about it.Regarding the +12 sailors you are trying to get now it will cost you a lot of points until you find a +12 one. It is difficult to get them with the current system of rolling and you have to be carefull not to pass one by accident. +11 sailors are not bad either if you decide to go with them. But if you do go with +11 try to find some 11/11 rep/eng or similar.Try not to waste all of your points. You will need them when you will be trading. I am not sure how many points/credits you need to have in order to be able to trade. Check it out with someone else. Also if you ask around some players i am sure you will be able to find some nice people that will be willing to help you out with that. If not you could lvl some sailors up to lvl 12 and sell them. +12 engs go for 300k easy as neutrals. Same applies for the rest of sailors if they are +12. Gunners with +12/+11 Acc/Rel could  be sold for up to 1mil maybe more.Have fun playing[/QUOTE]If I need new sailors for my Japanese BB (that hopefully I'll get there) then I don't need to choose a second nation,do I? Because I can't combine KM Sailors and IJN Sailors on a ship.Okay I'll keep trying to get a +12 sailor.Wow if I get lucky,I will be able to get rich by selling those kind of sailors. Thanks.
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anonymous
anonymous  Post time 2012-3-2 21:37

Should I buy Tatsuda or stay with Fubuki?

As far as the second nation as i said it is up to you. As already mentioned the only reason i mentioned the second nation is for you to lvl up easier and faster. If you have support sailors that are not the same lvl this will create problems for you later on. For example if you combine a lvl 50 eng with 3 lvl 80 ones then firtsly your overheat will drop down a lot and secondly you will a have a problem with the exp they will be gaining. as mentioned earlier is best if you have all your sailors on a plus/minus of 8 lvl from the lvl of your ship.You can combine ijn and km sailors on a IJN boat but they will nto be able to work any kind of guns nor would they add as much of SD (soft defence) as a IJN sailor would do. You dont have to start a new nation if you dont want to. However if you start now (you must be around lvl 30 if i am correct) leveling up the new sailors until they reach the lvl of your existing support sailors your BO will be around 10 lvls higher from what he is now. Thus creating you a problem with the exp gain as your bo will be in a ca with support sailors of dd lvl.Anyhow, you can do what you believe is best for you. After all its just a game so enjoy it.
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anonymous
anonymous  Post time 2012-3-2 22:01

Should I buy Tatsuda or stay with Fubuki?

anitarium]As far as the second nation as i said it is up to you. As already mentioned the only reason i mentioned the second nation is for you to lvl up easier and faster. If you have support sailors that are not the same lvl this will create problems for you later on. For example if you combine a lvl 50 eng with 3 lvl 80 ones then firtsly your overheat will drop down a lot and secondly you will a have a problem with the exp they will be gaining. as mentioned earlier is best if you have all your sailors on a plus/minus of 8 lvl from the lvl of your ship.You can combine ijn and km sailors on a IJN boat but they will nto be able to work any kind of guns nor would they add as much of SD (soft defence) as a IJN sailor would do. You dont have to start a new nation if you dont want to. However if you start now (you must be around lvl 30 if i am correct) leveling up the new sailors until they reach the lvl of your existing support sailors your BO will be around 10 lvls higher from what he is now. Thus creating you a problem with the exp gain as your bo will be in a ca with support sailors of dd lvl.Anyhow, you can do what you believe is best for you. After all its just a game so enjoy it. [/QUOTE]I can get a new Operator which I will play with by trading a level 1 Operator from another account to my main account and then buying a FF in the Neutral ship yard and when the Support Sailors and the operator will get to level 12 I will level them up with the cheapest Japanese ship there is till they get to about level 18 and then I'll put them on my Tatsuda while my original sailors will be resting in my sailors list.I think it's smart to do so,what do you think?
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anonymous
anonymous  Post time 2012-3-2 22:15

Should I buy Tatsuda or stay with Fubuki?

go for it. Just keep in mind you will need to rotate your sailors so they stay round about the same level. You could however raise a second bo so when your sailors drob behind the main BO you can level them up with the second one. They will eventually fall behind from your bo and gunners because bo and gunners gain 120% exp whereas the rest of the sailors only get 100% exp.Anyway am leaving from work now so enjoy the game and have fun.
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