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Author: teamfm03

[Update] Patch on 2021-02-17

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Post time 2021-2-23 13:08 | Show all posts
dinomio replied at 2021-2-17 09:04
Harbor Assault room maximum player numbers change from 70 to 30 (each side 15)
Ships restriction of ...

it seems like this new setup is design to help smaller or new fleets be more active in HA/D. This severely handicaps them, because it becomes more of a question of quality.

If i may offer some suggestions, id like to point out i sent you a ticket back in 2010 about the 30%exp badge idea.

Why not make the HT a ghost for attacking fleet until the PreHT is reached ( if you attack B2 and win, you get to see if HT is in ABC, you can only see one tile away on all directions, and it changes every week).
Also if you're going to make every room 15 players then make the HT 35 or 40.

There is plenty of options to make the game a better experience for all type of fleets, but simply taking away or limiting features and players per room is not a good one
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Post time 2021-3-6 00:20 | Show all posts
@teamfm03
Seriously!?.. you guys never even commented or reply to this thread? not even an explanation.
  
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Post time 2021-3-6 14:51 | Show all posts
ALL FLEETS REQUESTS THE OLD RULES BACK , PLEASE CHANGE IT , THANKS
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Post time 2021-4-12 02:15 | Show all posts
well, to dissatisfy the majority of people... well done
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Post time 2021-4-14 01:59 | Show all posts
Giving a small fleet a chance in HA with 15/15 ship limit on harbor tile is actually counterproductive.
a  fleet with 30 members has no chance against a 60 in the current set-up.
the larger fleet will just fill  all the available harbor tile FULL in the current ship limits,
while with the  old ship limit (larger number ), the smaller fleet can just create a decoy and draw the larger forces to advance into the next tile
HA becomes predictable in this way.
with 15/15 doesn't feel like HA anymore, it's more like another GB

and before testing HIDDEN bugs how about fixing the CRASH and RELOAD BUG.
Navy filed.JPG
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