NavyField

 Forgot password?
 Register
Hot search: ship game
12
Return to list New
Author: BigHarold

[Tutorial] NFbuilder - ship/crew/sailors calculator by BigHarold

[Copy link]
 Author| Post time 2017-10-18 12:48 | Show all posts

NFbuilder - ship/crew/sailors calculator by BigHarold

I will try finish ships database as fast as I can and after it we will work on on user UI togetherDo you have google drive?
Reply

Use magic Report

Post time 2017-10-18 13:53 | Show all posts

NFbuilder - ship/crew/sailors calculator by BigHarold

Despite i am able to write some row of code, i'm not used to those instruments like googledrive or wazzap and similar, also have no twitter. I will continue to prepare the UI, u please mind to database. I give news as i'm done with my job, so i can give u the file for a first revision of UI and we can chat about it in game. Stay  tuned
Reply

Use magic Report

 Author| Post time 2017-10-19 01:15 | Show all posts

NFbuilder - ship/crew/sailors calculator by BigHarold

I was wake up all night and day to bring you a new NF builder v2.29 wizh new content...All nations ships are now added inside of database (only ECV6, ECV6,5 ECV7 and EBB 6,5, EBB7) are not added I dont have informations for this ships...Have a nice day and enjoy new NFbuilderDownload:https://drive.google.com/open?id=0B4p7-mmlfBntR2x5WlhRSlctQTABigharold
Reply

Use magic Report

Post time 2017-10-19 13:07 | Show all posts

NFbuilder - ship/crew/sailors calculator by BigHarold

Two nights on the User Interface. This is another part, this is how i see the interface for the calculator "ship level and sailor". You chose a ship on the left, look the interesting central list if u want, then you can modify the range of suggested levels and push load or directly push load, cause levels are already written inside boxes when you choose a ship from the list or during the digit of it's name. That's a clean UI:I go straight on....
Reply

Use magic Report

Post time 2018-1-4 10:43 | Show all posts

NFbuilder - ship/crew/sailors calculator by BigHarold

hello guys,
finally found a project which considers recent developments of NF.
I was looking for a "crew-planner".
Last post is from october. Are you still on it or is it finished. If not, is the current state sufficient for the purpose I am looking for?
BTW, I appreciate your enthousiasm for a game which has seen its best days long time ago.
Regards.
Reply

Use magic Report

Post time 2018-1-8 07:25 | Show all posts

NFbuilder - ship/crew/sailors calculator by BigHarold

Crew planning is not that hard and most of that info is covered in each nation and possibly sticked.Example for a BB:NON AA BB:1 BO2 Reload gunners1 Scout1 Extra gunner or 1 Unclassed Support for HH use1 Rep8 EngineersAs you are leveling extra guys. Level an extra unclassed sailor but class the nation. Do it before level 25. Then you can change into a BO later on at what ever level you want.Just prepare to spend $$$ on your crew to at least Boost them and buy expert packs. Get the vets to over 109 during an event and keep minimal recruits.
Reply

Use magic Report

Post time 2018-1-8 08:35 | Show all posts

NFbuilder - ship/crew/sailors calculator by BigHarold

alashiguy]
Crew planning is not that hard and most of that info is covered in each nation and possibly sticked.Example for a BB:NON AA BB:1 BO2 Reload gunners1 Scout1 Extra gunner or 1 Unclassed Support for HH use1 Rep8 EngineersAs you are leveling extra guys. Level an extra unclassed sailor but class the nation. Do it before level 25. Then you can change into a BO later on at what ever level you want.Just prepare to spend $$$ on your crew to at least Boost them and buy expert packs. Get the vets to over 109 during an event and keep minimal recruits.
[/QUOTE]
 
Very kind gala, but I meant a bit deeper planning in terms of optimized multi-skill-classing and ghosting and stuff like that.
 
You must know, I already got multible high end crews like 6 nation BB 6-7 ready, 5 SS6 crews and CV 6-7 crews. Therefore I indeed have a certain clue regarding basic crew setups.
So to comfortably and quickly checking TA in different classing scenarios, base etc, a well working up-to-date-calculator is very handy.
Reply

Use magic Report

Post time 2018-1-9 06:08 | Show all posts

NFbuilder - ship/crew/sailors calculator by BigHarold

Gotcha. Ghosting or nerfing sailors to save weight. I do this on scouts and only scouts. Some guys will do this on their gunners by calculating max ability and such and then nerf them accordingly. I say Eff that. They say you have 900SD but there are other things going on that we dont know and cannot test out. So I dont do this. I am not going to lose a battle because I did not ghost any sailors.One example of me countering this is my UK crew where I have 6 X-Sailors and 2 Sanata as Engies. I can run 3 engies and Ghost everything else as I hit over 200 on Rep and hit Max speed. It was easy back in the day to buy crap sailors and nerf them to fill the supports out. This lets me carry more buldge/armor but not enough to warrant the nerf. I managed to get 13.2" of deck on the UK BB7 doing this minus the rear turret. AP will pen anything over 10.5"? anyway and HE will strip your SD anyway after so long especially if they fire selectively. Me on Buldge. Not worth it. When its gone. its gone.I can see KM and other nations using unclassed Support sailors for HH Gunners and Torpers. This increases your Rep rates especially on Subs. Lets you fit full sailors on ships that are near Max DP with a full crew.Making a spread sheet then Excel it to calculate all this would be so time consuming. Maintaining Speed, OH, Accuracy, and Reload etc. Someone might be able to do one nation with all the possiblities. But all 7 ?But throw out some ideas you have. It would be fun to discuss. The best thing NF ever did was put: Gun ranges, OH time, and Rep rate in Harbor. 
Reply

Use magic Report

12
Return to list New

Blocklist|NavyField

2023-3-23 19:17 GMT+8 , Processed in 0.041882 second(s), 34 queries , Gzip On, Redis On.

Powered by Discuz! X3.4

Quick Reply To Top Return to the list